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The Lost Land of Disney’s Animal Kingdom

Disney’s Animal Kingdom at Walt Disney World Resort has always been one of the most fascinating theme parks in the world. However, Animal Kingdom was originally supposed to be even more fascinating than it already is. It was supposed have three separate types of animals featured in the parks; The animals of today, the animals of days gone by, and the animals of fantasy. Obviously, two of these can be found readily enough across the park, with the acres of live-animal habitats and a whole land devoted to Dinosaurs. But what about the animals of fantasy? It turns out that Imagineers had planned plenty of fantasy in the park, but most of it never came to be. However, one of these scrapped concepts was particularly intriguing; the legendary plans for a realm called Beastly Kingdom.

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Unsurprisingly, Disney had originally planned for mythical creatures to be a larger presence in the park; intending them to be the centerpiece of Animal Kingdom’s first major expansion in the years following its opening. It certainly made sense for Disney, a company associated with myth and fantasy, to play to their strengths. So naturally, a massive amount of concept art and development was directed to the creation of a large and intricately themed land based on humanity’s greatest legends.

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Divided into two opposing sections, the concept for the land called Beastly kingdom was intended to be an immersive world surrounding the creatures of mythology. The ‘Dark Side’, located to the left of the entrance, would showcase more heart-thumping thrills, while the ‘Light Side’ on the right would focus more on family attractions.

The Dark Side opened with a twisted path leading through a dark and brooding forest that exited into a large Stonehenge-styled courtyard. There, guests would enter a medieval village that sat under the looming shadow of a crumbling castle tower. Inside the tower, the first of Beastly Kingdom’s E-Ticket attractions would reside; The Dragon’s Tower!

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Guests entered the decrepit fortress to find a roller-coaster/Dark Ride hybrid that would bring them face to face with a fire-breathing animatronic dragon. The guests would board ‘bats’ that flew on a coaster track in a mission to steal back the gold that had been hoarded by a mighty dragon deep within the bowels of the ancient castle; witnessing a supposedly immersive interior filled with grand halls, battered armor, old swords, and piles of endless gold. It was intended to end in a very close and personal encounter with the dragon itself before guests narrowly escaped certain doom. Located in a sub-section of this land, there was going to be shops and eateries surrounding the lagoon of a giant sea-serpent.

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To the right of the entrance, an entirely different path awaited the young at heart; a land of goodness and light. The ‘Light Side’ of Beastly Kingdom would stand in stark contrast to its darker neighbor, supposedly beginning with a path through peaceful woods that opened onto Olympian architecture and Greek statues of an area called ‘Fantasia Gardens’. Here, a tranquil boat ride for the whole family would take you into the mythical world of Disney’s Fantasia (1940) letting you drift past musical scenes from the film, in a visually fantasy of the Disneyland ‘Small World’ variety.

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But Fantasia Gardens, however cute, was simply meant as secondary experience to compliment Beastly Kingdom’s second E-Ticket attraction; Quest for the Unicorn. This walk-through attraction would allow the guests to go on a journey into their most beautiful dreams. Designed as a maze/interactive adventure attraction, Quest for the Unicorn would allow guests to travel through a hedge labyrinth, and past breathtaking sets designed to transport you into a child’s storybook. While there, guests would attempt to locate hidden statues which gave them clues to make it to the center of the maze. Once guests successfully navigated the steps to the center, they would be rewarded with a beautiful chamber of bubbling pools and glittering caves. And there in the center of it all, would be a beautiful animatronic unicorn.

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All in all, Beastly Kingdom was to be a feat of Imagineering that would require all of their vast skills. So, what happened to this enchanted realm of Unicorns and Dragons?

Sadly, at the time Beastly Kingdom was in development, Disney was not ready to commit to the large sum needed for its construction. Due to unforeseen complications at Disney’s overseas parks, the company was not yet willing to risk so much money on an expansion to a park that was already successful, and thus Beastly Kingdom was put on hold. However, Disney would keep delaying the project due to bad luck, and it never really had the time to take off. However, Joe Rohde, the Imagineer in charge of Beastly Kingdom, would continue to hold onto those concepts even through the tough times; eventually spinning them off into new projects like Expedition Everest.

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But finally, with Director James Cameron’s support, and the acquisition of the rights for a popular movie called Avatar, an elaborate new land would finally have the financial backing that it needed. Joe Rohde took the old ride concepts for Beastly Kingdom, and reworked them into the amazing new land called Pandora: The World of Avatar and subsequently built Avatar Flight of Passage (using concepts from Dragon’s Tower) and Na’vi River Journey (using both Fantasia Gardens and Quest of the Unicorn).

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Sadly, the legendary Beastly Kingdom will probably never be built the way it was originally intended. However, there is now a new world full of mythical creatures and immersive environments that you can visit. Even though it’s not the same as Beastly Kingdom, the spirit of adventure and escapism remains through the talented designs of Imagineers that worked on the original Beastly Kingdom. As for us, we are more than happy to have an alien world filled with floating mountains and otherworldly creatures! Believe us; The World of Avatar is worth it!

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